Friday, 29 June 2007

Have you an avatar?


An avatar is:

The physical embodiment of an idea or concept; a personification;
(Computing) A digital representation of a person or being;
(Hinduism) The earthly incarnation of a deity, particularly Vishnu.

Many of the Lovecraft Cosmos gods are embodiments of concepts, particularly Azathoth who is the personification of the nucleus of the cosmos “at the centre of all infinity” yet “beyond time and space”.

Lovecraft was extremely interested in dreams and the nature of reality and many of his stories explore these subjects so, if one considers the role of avatars in role-playing games – many of which feature the Cthulhu Mythos – then there is a fascinating link between his creations and digital representations.

In ‘Beyond the Wall of Sleep’ Lovecraft said,

“…Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon.”


In the Lovecraft Cosmos, Nyarlathotep is the avatar and soul of the Outer Gods, serving as an intermediary between the pantheonn.2’s deities and their cults. As such he is very similar to the Greek god Hermes who was messenger for the other gods of the Greek pantheon; the god of crossroads, boundaries and travellers; a psychopomp who led or guided souls to the afterlife; a god of luck, and, of scheming and trickery.

The virtual reality world of the ‘role-playing games’ Second Life (and Second Teen Life for those under eighteen) and World of Warcraft feature avatars in different metaverse environments not unlike, in principle, the virtual reality of the Matrix Trilogy that features a fictional universe where the man-machine interface is integrated. The virtual reality world in the Canadian director David Cronenberg’s eXistenZ may be compared and contrasted with the theories of the Canadian educator, philosopher and scholar Marshall McLuhan who wrote a number of analytical and predictive books, particularly Understanding Media.

In our interaction with fiction, movies, television and, especially, cyberspace we all exist as avatars, not as ourselves but as digital representations of ourselves – as do the creations of our minds. Lovecraft would have loved it!

2 comments:

alina julid said...
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alina julid said...

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